Porta Westfalica Map V 3.0 FINALE






















Porta Westfalica Map V 3.0 FINALE

Porta Westfalica Map: Welcome to the Porta Westfalica. Who likes LS in a beautiful landscape with a lot of details, which is right here. Hills, mountains, a river, a canal, meadows and fields with villages and hamlets in between form the framework.

Story:
After a brief but successful manager life, you can make realize your childhood dream and purchase a farm at the foot of the Wiehengebirge and play farmer.

Short description:
Landscape around the Porta Westfalica the Weser, the Wiehen- and Wesergebirge to Mittellandkanal and the waterway junction. 2 Weser bridges and a temporary bridge over the river and canal bridges 5. The landscape is not 1: 1 copied, but simulated roughly.

86 Fields with a total of 670.71 HA and a total purchase price of 26,828,400.00 EUR. 5 fields are in the Start property. 81 fields can be bought. All fields are contains fertilizer.

There is a central courtyard, a pig farm, a Rinderhof and a Masthuhnhof with the corresponding mast installations. All that is necessary for the care of the animals can be taken directly to these courts. They also each unload everything, it then lands on the main courtyard in the silos and warehouses.

A field is designed as a hop garden, where the hops (where possible) looks real and the amount is growing (6 meters). That's DASD field with the bars behind the cow pasture on the farm.

Fruits for harvesting:
Wheat, Gertse, rape, maize, sugar beet, potatoes,
Rye, oats, triticale, spelled, sunflower,
Clover, alfalfa, hops, carrots, onions

Fill types for transporting and selling:
Bread, beer, peat, sand, compost, beet pulp, fattening cattle, fattening pigs, broilers, boards pallets (sawmill Marhu), wool pallets, eggs

Sales outlets:
Eimo AG * Garden Center * Country Trade Hausberge * Landi * Güterbahnhof * Port * Spinning * distillery * Edeka market * Kaiserhof * industrial plant * Horseback riding * abattoir * Porta market * SG Club * mill 1 * Mill 2 * 2 BGA * beer garden at the water mill * Farmer's Market * Stadion

Buyable Objects:
There are available for purchase: the large BGA, the pig farm, the Rinderhof, the chicken, the bakery and brewery. You can choose at the beginning of the game if you want to use this option or not. If it is used, you have to buy these objects first before you can use them and manage. Prices range from 750,000 to 1,125,000, and must of course first be generated.

GMK, ChoppedStraw & GründüngerMod
These can be used if the corresponding ZZZ. Located in modfolder. I assume that choppedStraw and GMK known. For GründüngerMod I plant clover and lucerne provided as a fast-growing varieties, but it also works with all other crops. If they have been sown on an unfertilized fields and is then plowed or grubbed, the field is automatically fertilized.

Were installed:
Animals: cows, sheep and chickens
Mixer hall on the basis of feed mixing plant of Marhu (approval pending)
Beet cutter for direct feeding of cows (sugar beet and potatoes) (Marhu, Funky)
Composting plant (compost; sale Garden Center and Landhandel Hausberge)
Pig (Marhu)
Cattle fattening (Marhu)
Broiler (Farmr_Andy)
Sawmill (Marhu)
WaterMod (Marhu) for any animal
Wool pallet collector (Marhu)
Digital display (Blacky BPG)
Lining layers of Frisco177
Silobänder
BGA of Manuuu (with minor modifications due to the conversion)
gr. BGA (much individual components)
Silage mountains (large capacity) at the large BGA
Brewery and bakery GE mapping (with function)
Prepared slurry manure-lime-Mod
Manure storage on the Map distributed (see description below)
Slurry storage on the Map distributed (see description below)
Supply barns on the map distributed (see description below)
Sandkuhle with sand-purchase trigger; Sale possibility in the port (fast money)
Torfwerk with peat-purchase trigger; Sale at garden centers and agricultural trade Hausberge
Biomass heating power plant from the LS 2015 from Giants
Sawmill from the LS 2015 from Giants
Sawmill and timber train from the LS 2015 from Giants
Shipping
Another train
AI traffic: cars and pedestrians
Slurry and manure sales (harbor, garden centers, freight yard)
Traffic lights with function

Special (thinging read):

Traffic lights:
The ZZZ.MapAmpel (with the flash) Download (link is below specified). Yes, it is to be 13. This must once unpacked from the LS to a new folder (create a new folder on your desktop, this rename "MapAmpeln", insert the downloaded file and extract there. Then there existing modDesc.xml delete and insert the enclosed modDesc.xml. The old zzz.MapAmpeln that unpack after also still exists, delete it from the folder. Then the whole folder zipping back and slide it into the mods folder.

Field purchase:
Fields must be purchased in AMTSGERICHT !! This is in Minden (PDA View / Signs follow).

Manure storage, manure storage piles and silage Beamer
There slurry storage on the whole map spread and manure BEAMER in all places where manure (BGAs, pork and Rinderhof, main courtyard) is applicable. You can tilt the manure into the projector and then out of the bearings on the map again found (eg slurry tanker filling).
There are also MIST storage piles, which on the projector at the court (wheel loader) or be filled directly to the manure storage. The manure then lands always in stock and can be taken anywhere (Miststreuer fill).
The filling level of the manure and slurry storage is there in each display.

There is a beamer at both BGA silage. If you abläd silage there, these lands in the silage storage on the farm and can be there and also to all the fattening farms are taken again (feeding). Who does not want this help, they do not have to use.

Teleport System: In the farmhouse on the farm (in the woolen range collectors) are "teleport", which transports a fast to different parts of the map (eg Local Court to fields to buy). Are located on the destinations again teleport that will bring a return to the main courtyard. The respective destinations are designated with a sign.

The fields are all contains fertilizer! You need to be fertilized again until after the first harvest and sowing. Who is nevertheless attempted, will see that the helper to stop after a short distance.

Multifruit:
Again the particular Note: Supplied multiFruitModul_Standard MUST in the modfolder.

Brewery & Bakery:
It MUST be the UniversalProzesorKit_0.9.8 in modfolder http://www.modhoster.de/mods/universalprocesskit-2
Another is not working! Please note.

In the brewery are from barley, hops and water beer, which you can sell. In the bakery are made from wheat, barley, sunflower and water then bread, which you can also sell. Both are at the imperial court, the SG Club, the beer garden, the stadium and the Porta market for sale.

The hop garden I designed and the plant will end up a height of 6 meters, because that in hops is so. Among the textures suffer somewhat, but more realistic, than just as a floor plant.

Hops are harvested with the combine with corn head. Is not really realistic, but through these settings have an opportunity to harvest the hops ALL players, even those who are not able to rewrite devices.

Beer and bread can also be transported with normal followers. I have endeavored to create FillPlanes that make it look a little more realistic. The particle systems I have so equipped. Again, everyone can use it to transport bread and beer.

Who wants to grow no hops, can buy these at garden centers also. There you can also sell it if you have too much time harvested. Who wants to cheat, can buy it there low and sell it immediately and make a killing on, but does not make the game.

Hops can be stored on the farm, where it can also be removed again.

Milk & Eggs:
The milk is automatically picked up. A milk trigger is installed at the milking machine. One can therefore invite the milk at the milking machine and transported to the dairy during the Eimo AG or used for fish farms.

The eggs can be at the farmers market in the town of Minden sale (eggs stand at the end of the market).

Klee & Luzerne:
They can also take place for the harvest GründüngerMod in two ways. Once the mower for grass and then get in touch with the loader wagon. It is then added to the grass and can be used as well. One can also clover and lucerne crops the BigX and disc cutter and it is chopped (chaff) out there and this can be used as such (silage silos).

Sunflower, carrots and onions:
These are to reap all with a combine harvester with corn head. Is not very realistic for the onions and carrots, but was not otherwise possible because of the innovations in the ParticleSystems. I really wanted to like the LS 13 use the beet harvesters, but that did not work convincingly.

Beet cutter:
This can be filled with sugar beets and potatoes and the feeding trough fills with compound feed. However, it is visible only after a few minutes. This is a handy replacement for players who have a lot of cows and feeding with mixed feed forgotten times.

Sawyer works & Forest:
There are two sawmills, one of Marhu and once by Giants, with each timber in the immediate vicinity, so you do not have to drive so far.

The sawmill from Marhu located above the farm in the mountain (shield). The associated forest is in the mountain opposite the sawmill. Two Walstücke are fully planted and may be the same to be cleared. The third forest has some trees, but offers the possibility of immediately reforest, because the trees indeed need some time before they are fully grown.

The sawmill itself needs with stems (right side) and fuel (left side) are supplied and then starts work. On the back then pallets with boards and chips come out. The boards pallets can then spinning to bring (outlet for wool pallets) and gets money. The chips can be equal to re-use as a fuel and the surplus sale (straw power plant).

The second sawmill is located at the other end of the map (see PDA) There are two pieces of wood, a reforested and a for afforestation. There you can directly sell the deforested tribes and send off the train after delivery. The longer the logs, the higher the profit.

Supply points:
All over the Map supply points (in the PDA referred to as VP) and two supply Barns (pig farm and Rinderhof) (the PDA referred to as VS) installed.

There you can all fruits tilt (without root crops), straw and grass and this land then in the silos at the farm (reduction of travel distances). You can eat there every fertilizer (normal fertilizer and lime), seed and fuel. There are also each slurry and Mitlager connected where liquid and solid manure can be taken (reduction of travel distances).

The map is created using the GE 6.0.3 and Patch 1.2 is required.

Credits:
Mixer hall on the basis of feed mixing plant of Marhu (approval pending)
Beet cutter for direct feeding of cows (sugar beet and potatoes) (Marhu, Funky)
Composting plant (Farmer Andy)
Beet Schnitzler (Fame Randy)
Pig (Marhu)
Cattle fattening (Marhu)
Broiler (Farmr_Andy)
Sawmill (Marhu)
WaterMod (Marhu) for any animal
Wool pallet collector (Marhu)
Digital display (Blacky BPG)
Lining layers of Frisco177
Silobänder
BGA of Manuuu (with minor modifications due to the conversion)
gr. BGA (much individual components)
Silage mountains (large capacity) at the large BGA
Brewery and bakery GE mapping (with function)

Description:

Authors:


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