Description:
This mod gives give you the option of buying (and selling) hardpoint objects that can be attached to your mod with very simple means, everything is handled through an custom made GUI screen. The mod also includes a placeable workshop building and a service trailer.

Note: The zip name has changed with this update! If you have the old "A_HardpointExtension.zip" in your mod folder, make sure to delete it.

Tutorial Hardpoint Modding
Tutorial Hardpoint Extension Ingame






Placeable Workshop (7 000)
Trailer Workshop (10 000)
Weight Workshop (1700)

*The values inside the brackets are the polygon count.



Attach / Detach objects from GUI
Buy / Sell objects
Objects support custom scripts
Washable support
Color selection support (synch color)
onCreates for maps
Addon support for new locations / objects

**Default features of FS15 aren’t listed, features listed are confirmed.



v1.23 -
- New: collisionPair tags
- New: "Kill mode" when multiply version of this mod is used
- Fixed: required parts cant be "detached"
- Fixed: Fixed MP issue with attachonload parts (it wouldnt attach object all the time when bought at shop)
- Fixed: Detach event.. it didnt synch detach between clients

v1.22 -
- New: Using "HPWorkshop" in your vehicleType will add the workshop specialization to your vehicle
- New: 1750Kg 3 point weight with workshop
- New: 2550Kg 3 point weight with workshop
- New: Workshops can attach all objects if game difficulty is set to Easy
- Update: Game patch 1.4.2 is required
- Update: MP "fix" for MovingTools

v1.21 -
- New: PT translation, PeterJ
- New: Skinned nodes for objects
- Update: Do an extra (location) type check to confirm that we only got 1 of each.
- Update: Custom error for when "force" stop is changed
- Update: Vehicles are removed from "inRange" if workshop is sold
- Update: Open/close door for maintenance trailer message is shown "on" screen instead of F1 hud

v1.2 -
- Fixed: Reseting vehicle will remove all attached objects
- New: Collision Object tags setSolverIterationCount, setCenterOfMass, rotLimit, transLimit
- New: Active / Deactive state on "object"
- New: Disable object from attaching / detaching (must be scripted)(HP_FillVolume for reference)
- New: Map hot spot for workshops (placeable and map)
- New: Map trigger attributes (playerDistance, appearsOnPDA)
- Updated: Player in range of trigger remade
- Updated: Bigger HP trigger for trailer
- Updated: You cant fill fuel to an tractor that have maintenance trailer attached
- Updated: Only show locations that has objects!
- Updated: Disabled locations have an red color in workshop
- Updated: Global/Default script can be used (beware though that some might not work out of the box and some will not work fully)
- Updated: You need game patch 1.4 to use this version
- Updated: Trigger name can be setup trough modDesc
- Updated: attachonload part synch color
- Updated: Script optimizations
- Removed: separateObjEnvironment and separateObjLoadEnvironment

v1.1 -
- New: Addon lua file
- New: Ability to set config values in xml
- New: Color selection synch
- New: Object save / load attributes
- New: Modding guide (separate download)
- Update: Bug fixes

v1.0 -
Mod contest entry

Authors:
Xentro - Model, Texture, Ingame and Script KaosKnite - Model (Placeable Workshop) Niggels939 - Texture (Trailer Workshop)


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DOWNLOAD (16 mb, Uploadfiles.eu)