Description:
Changes in v0.93
You can move your head further back. And mirror brackets were shortened. They actually kinda look better now.

Changes: v0.92
- Interior accessories are now back inside the cab, on the exterior view;
- Hook locator lowered by 55 millimeters. Trailers are now lower, to eliminate the gap between the 5th wheel & the trailer chassis.

Changelog v0.91
Lamp material was fixed.
The interior shading is reworked.
I have managed to brighten it up around the dash, while somehow, retaining a satisfactory look. :shock:
Secondly, i changed shaders for the upholstery. From dif.spec.oclu, to dif.spec.mult.dif.spec. Wish i knew about this shader from the start.
And, with all the remarks about how "amazingly optimized" my interior is, i took the liberty and replaced the 1k upholstery AO texture, with a 2k texture.

Features:
- 6 chassis (4x2, short 6x4, normal 6x4. One set for 90" cabs, and one for 112" cabs)
- 4 cabs, based on real life counterparts (90", 90" Aerodyne, 112", and 112" Aerodyne)
- Matching interiors for all cabs, 2 styles, each with several color variants.
The interior models are slightly simplified compared to actual ones.
- Paint schemes, based on what you'd see on real K100 trucks.
- Wind deflectors & fairings, based on real life ones.
- Engines by Kriechbaum. The list is minimized, because i find the regular assortment overwhelming. I included the C15 cats, Straight pipe cats, and most of the Cummins.
- Transmissions. 10, 13, 18 speed eatons, 5 and 6 speed allisons. Each comes with 3 different axle ratios. Also, Allisons have a retarder, the Eatons don't.

The chassis models used, are from the base game.
Other parts that you might think are from the base game, indeed are.

Authors:
overfloater Credit for the 3D model of the engine + transmission block, goes to Harven. Credit for the sounds, and engine defs, goes to Kriechbaum.


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