The basic crops; Wheat, Barley, Canola, Maize, Sugarbeet and Potatoes. No mods needed but large equipment is a must, unless you have a lot of time on your hands.

Twelve rather large fields in all.
Fields 7, 8, 11, and 12, are owned by player.
Field 7 is planted in maize, field 12 is planted in wheat, ready to harvest.
Withering is disabled and there are no missions!
Much mowable grass all over the place.
The Inn and BGA are down river from the port to the north.
Eggs are sold at the Farm Shop and the Garden Center.
Mostly paved roads and many crop storage options.
All navmeshes have been recreated.
Loads of starting equipment to get you up and running.
The milktruck, traffic, and pedestrians are working.
The Farm HQ has been moved near the cowzone.
Courseplay friendly.
The sheepzone is just down the road from the farm to the west.

Excess grass, straw, silage, and mixed ration can be stored at the building by the cowzone, just east of the cowbarn. Then with the self-propelled mixer, grass, straw, and silage may be directly loaded into the mixer.

Courseplay has been tested and most all triggers are compatible with the possible exception of the feed troughs at the cowbarn.

Original Models Giants
Starter Map FarmerYip
Map edit hermit23

Village Houses
Walls, Fences/Gates NI Modding &
Hedges Giants & spider100
Forage Storage Frisco0177 &
(Futterlager) Giants
World Bounds Sandgroper

Roads, Storage bunkers,Grain Bins with leg, Roads & road signs, Polesheds, Round Barn, Vehicle Shop Ground --------- hermit23

"One or more textures on these 3D models have been created with
images from CGTextures.com. These images may not be re-
distributed by default, please visit www.cgtextures.com for more
information."

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