I present to you a fictional map.

Culture + standard oats, millet, Hops, spelled, soybeans, rye, sunflower, clover, alfalfa, carrots, onions, cucumbers, tomatoes, cabbage
(belokachannaya and of red) Total 21 culture. Also on the card box 21, one of which is yours, but not how it is sown, unnecessarily set modes (SoilMod), I think that many people know what it is, the same set of modes (ChoppedStraw), probably too many people know that is this mod. Set "WaterMod" from Marhu, working traffic lights from fashion "MapAmpeln" and the opportunity to buy the objects running on fashion
"MapBuyableObject" from Bluebaby210 and more. There tanker traffic, milk tanker, cars, trains, boats, airplanes and even a helicopter (pedestrians bit). The card offers 13 different enterprises, which make various products. Two plots for forestry work, but first you'll have to buy access to them. You do not have to sit idly by. Even the light level of the game will seem like the hardest.
Recommended mode for harvesting crops:
Grimme Maxtron 620 V 1.3 MultiFruit
Grimme Maxtron 620 MULTI V 3.0.
Enumerate all the people whose objects, textures, etc does not make sense, since it will take the floor of the site. All of them are great thanks!

Warning, avoid bugs, conflicts between the modes is recommended to play clean mods folder with the mods that are in the archive with the card after you unpack the downloaded archive and copy the contents to a folder mods, if you decide to add your fashion then you'll do it at your own risk. Nor any warranty not, after that the card will work fine. If you do decide to add their fashion that adds not a pack, and one of two. For example added modes come into play if all played normally leave etc.

For game version 2.0 and higher. Unzip the archive.

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