So, hier gibt es Erfolg zu vermelden.

In Drescher muss nichts eingebaut werden. Voraussetzung ist momentan das Vorhandensein der Specialization “chopperSwitcher” (z.B. im Lexion 770 von sfm oder Titanium-DLC-Drescher).
In die Map müssen wie bei Gülle/Mist die Layer für das gehäckselte Stroh eingebaut werden.

Requirements:
Modded harvesters with specialization “chopperSwitcher” or Titanium-DLC harvesters

Instructions:
Extract the Maputils.zip archive
Copy ZZZ_ChoppedStraw.zip to your mods folder
Copy texts from _RES/CS_i3d_xml_entries.xml to the files / areas described within the file (note comments!)
Values of the customShaderIds of the materials has to be the fileId of windrowFoliageShader.xml. Find it here:
Copy all “foliage_XXX_haulm_diffuse.dds” files into yourMap/map/textures/foliage
Copy all “XXX_haulm_density.png” files into yourMap/map/map01
Copy folder “scripts” into yourMap/ (if a script for inserting fruits already exists somewhere, eg from manuremod, the code can also be inserted there. Then the entry in

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