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Chopped straw mod v.1.1.01
So, hier gibt es Erfolg zu vermelden.
In Drescher muss nichts eingebaut werden. Voraussetzung ist momentan das Vorhandensein der Specialization “chopperSwitcher” (z.B. im Lexion 770 von sfm oder Titanium-DLC-Drescher).
In die Map müssen wie bei Gülle/Mist die Layer für das gehäckselte Stroh eingebaut werden.
Requirements:
Modded harvesters with specialization “chopperSwitcher” or Titanium-DLC harvesters
Instructions:
Extract the Maputils.zip archive
Copy ZZZ_ChoppedStraw.zip to your mods folder
Copy texts from _RES/CS_i3d_xml_entries.xml to the files / areas described within the file (note comments!)
Values of the customShaderIds of the materials has to be the fileId of windrowFoliageShader.xml. Find it here:
Copy all “foliage_XXX_haulm_diffuse.dds” files into yourMap/map/textures/foliage
Copy all “XXX_haulm_density.png” files into yourMap/map/map01
Copy folder “scripts” into yourMap/ (if a script for inserting fruits already exists somewhere, eg from manuremod, the code can also be inserted there. Then the entry in
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