Map includes:
- All fruit and grass (but potato & sugarbeet) texture have been edited by myself and offer a very high realism.
- A village (shop, egg sell, grass sell, manure sell)
- 2 new fruits (oat & soybean offer the ability to sow, harvest and sell oat and soybean just like any original fruit)
- 2 custom mission (one of each type; mowing and delivery)
- 2 farm (a main farm and a secondary farm)
- Luberyard
- BGA
- Traffic, Pedestrian and Helicopter Spline
- 4 selling station for your fruits
- 3 selling points for bales
- 2 main area for forestry activities

The Map:
On the main farm you will find:
- The Cows husbandry
- The Sheep husbandry
- The Pigs husbandry
- A place to sell grass and straw (look for a grey blower with a long pipe with grass and straw at it's base)
- A water tank (for filling the water for cow and sheep)
- 2 place to sell bales (one in theback of the barn and one in the small door on the roof of the barn, the second spot will need an elevator mod, when it's created)
- Gas tank (to fill your tractors)
- A place for feeding grass to cows was added in the round feeder (when the bale feed mod come out)
- The main silos with will accept the new fruits (soybean and oat)
- 1 bunker silo
- Mixing station
- Wool pallet collector
- A custom Manure heap (for the cows)
- Feed storage

Secondary Farm include:
- Beef husbandry
- Chickens den
- Bales sell area (next to the bales)
- A tip area that is "join" to the main farm silos (next to the grain auger)
- 1 bunker silo
- Water tank
- Feed Storage

Third Farm include:
- Pig husbandry (number of pigs is shared with the main farm) with means if you by one pig it goes to the main farm, the second pig to the other farm and so on) There's no way around that that i know of.
- Bales sell area (next to the bales)
- A tip area that is "join" to the main farm silos (next to the grain auger)
- 1 bunker silo
- Water tank
- Feed Storage


Description:

Authors:


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