Here I present you my Farming Simulator schedule and Soilmod Quick Start Guide.
The schedule is open to all players who want to make their agriculture something real and want to keep to a quasi virtual-year cycle (the LS15 offers this feature, unfortunately, still does not).
Based on the timeline can be seen when, and in what order the various fruit varieties sown, fertilized and then harvested. Since the growth periods at the various mod maps may differ, or be influenced by the Soilmod (more on this later), the data are of course only a general reference. Especially with the seed but it can help the real agriculture to come one step closer.
It supports the standard types of fruit "wheat", "barley", "rape", "corn", "beet", "potatoes". Additionally, there is a separate column for grassland farming, forestry and the corn silage.
At the top edge can be additionally the main activities of each month clearly visible at a glance.
The data originate from "Stormbringer", but must "be [...] used freely and redesigned according to your wishes." - Stormbringer

For those who are "crazy" (like me) and additionally play with the Soilmod of Decker_MMIV Download Link is the pack a second file in which gives a brief overview of the Mod.
So you can see at a glance how the amount of the nutrient "N" and "PK" affects the crop. The effects of soil moisture and the pH value can be read. In my mind, especially important that overview practice the herbicides and for which crop they are suitable.
Additionally, there is an overview of what happened during the growth cycle (default clock setting is 00:00 move) all happened.
This information comes from Decker_MMIV and are posted on the side of Soilmods.
And so really nothing goes wrong Zensi has saddled her cow and fits it all goes ...

Credits:
Gestaltung - Nico Angeles
Zeitplan ursprünglich erstellt von "Stormbringer"
Soilmod Informationen von Decker_MMIV

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