Description:
Two circles: A large ring - around the entire map, except for the Transit; and, in fact, Perevoz himself. Rings recorded in both directions (clockwise and counterclockwise)
There is, for the experiment, a looped common route to both sides at once.
Plus, an additional link between the transportation and the large ring in both directions separately. There are also several cross-connects, arrivals and field trips and driveways of points of sale (not everything, I gradually add as the game progresses).
In a separate folder - all the sites in pieces. The routes were collected in this order: The big ring - just all the sites in the order of numbering; B.K. hourly - 001, 002, 012-016; B.K. counter clockwise - 017-023; Clockwise transportation - 003-006; Carriage counterclockwise - 007-010. If necessary, you can rewrite individual sections and rebuild routes.
In the attached video, an explanation of how to use all this, to understand the principle of naming sites and assembling combined routes. If something is unclear - ask here or under the video, I will try to explain.
Unzip the game folder next to the save. Existing routes will be overwritten !!!

Authors:
Romz


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