NEU MINIBRUNN V1.0.2.1


Description:
Welcome to Neu - Minibrunn!
The small village is waiting for a new farmer, it's waiting for you. Will you manage to grow up farming in a small area?

1.0.1.0
- A new savegame is NOT mandatory
- Performance improvements
- Point of sale for field grass added (at the farmer's market)
- Fixed missing name for the container selling station
- Fixed missing name and description for the lime silo
- Water extraction at the pond now works (swimming too)
- Greenhouse at the farm now spawns pallets
- Grass fields now appear green instead of white in the overview map
- Fixed tyre tracks when spreading manure
- Deer now only spawn on the field
- Some minor graphical Changes
- Added production of long planks at the sawmill (for Platinum DLC)
- Created new mod icon
- Corrected and adjusted mod description in the modDesc

This map offers:
- 1 km² large area
- 26 fields (4 of which are meadows), 6 purchasable forest areas and 3 building plots
- One pre-placed farm in the village with cow and chicken shed
- Cow shed with built-in slurry tank and support for the mod "Grazing Animals" (PC only)
- All decoration on the farm can be sold via the building mode
- One biogas plant that can be completely sold
- Many ground textures and plants in construction mode (incl. fields)
- A total of 19 production and sales stations
- Wood containers from the Platinum Expansion can be sold at the sawmill
- Support for iron ore (can be bought at the Farmer's Market) and long planks for the productions from the Platinum DLC
- Two traders for consumer goods
- Two filling stations for diesel, methane and electricity
- A pond for water extraction
- Manure barrels can load water at the water trigger (not at the pond)
- Field grass as a new crop, as well as district heating and soy drink as new products
- Support for Precision Farming with a custom soil map
- Fully developed AI road network (tested for Autodrive)
- 16 hidden collectibles


New Savegame? Yes or No? Have a look at the changelog.

Notes:
- Walls, gates, fences, hedges or curbstones already placed at the start can only be sold by the player with ID 1
- The large bushes on the building site in the northeast and southwest can be removed with a mulch tiller.
- You can remove the curbstones on the terrain at various locations in the construction menu by clicking on the "Demolish" button.
- After purchasing the biogas plant, the game must be saved and loaded once so that the compacted chaff can be covered.
- Support for the map is available in the official Giants forum under the following link:
https://forum.giants-software.com/viewtopic.php?f=958&t=196527

A huge thank you goes to the great community from the Giants forum who supported me during the construction of the map.

Changelog:
1.0.2.1
- A new savegame is NOT mandatory
- NEW: Added small and large bale and pallet storage
- NEW: Added new floor texture (concrete bricks)
- Fixed environmental lighting
- Removed switch for billboards
1.0.2.0
- A new savegame is NOT mandatory
- NEW: Wheat and barley can now also be planted in spring
- NEW: Two new cobblestones added as ground textures
- NEW: Snow colouring added to roads
- NEW: Field grass can be fed to chickens (incl. XML file for Maize Plus AnimalFoodAddon)
- NEW: Cows now also eat silage
- Ambient sound: less car horns in the background
- Ambient sound: water noises at the pond reduced
- Collectables from the farm placed in other places
- Fixed double background in winter
- The ramps of the cowshed no longer float above the ground
- Adjusted capacities of the cowshed
- Adjusted Straw ball trigger in the cowshed
- Corrected clear and paint area of cow barn
- Problem solved where manure heap is not recognised by cow shed
- Added grain swamp at the grain mill and at the oil mill
- Removed non-buyable objects from the shop
- Earth/dirt is now painted when placing buildings
- Adjusted noises when walking over certain ground textures
- Deco barrels no longer tip over in snow
- Corrected visibility settings for some objects
- Added bale trigger for wood chips at the farmers market
- Some cosmetic corrections
- Spawn conditions for deer changed (less deer in total and they spawn now also on the field near trees)
- New overview map
- Tree stock revised (*)
- By default the lanterns at the farm are now placed in the variant without shadow (**)
- Cowshed moved 1m to the north (**)
- Straightened uneven surface in the terrain in several places (**)
- Fixed problems with the helper when mowing field 14 (**)
- Revised eastern border of field 14 so that there are no more gaps in the swath when mowing (**)
- Changed border stones (switched to mod; old kerbs can still be sold but no longer placed) (**)
- Border stone near cow pen can now be sold (**)

Note:
(*) Newly placed trees may pop up in areas where trees have already been felled. However, trees that have already been felled should not reappear.
(**) Is only active in a new savegame.

The following fixes require a new savegame:
- Fixed tipColli at field 14
- Selling pond area is now possible

Authors:
TopAce888


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