Can't decide whether you want to play on small or large machines? Standard maps too small for you? Or maybe you are looking for a development map where you can bone Bizon and end up with 3 Lexions?

If yes, you've come to the right place :D

I present to you my map Krajeńskie Pola 4x. The map was created based on the real terrain of 3 towns located in the Kuyavian-Pomeranian Voivodeship.

The map has:

- 176 Fields

- 25 Meadows

- 1 Large forest divided into several smaller lands

- Fields from 0.18Ha to 52.37Ha

- 4 farms Small (Starter) / Medium / Large 2x

- SKR database

- Varied terrain

- MultiTerrain

- Stubble compaction

- 4 Purchases

- Almost the entire standard production chain

- Passive Income

- Increased economy for e.g. collecting stones

- Collectibles

- Possibility to play football on the pitches or Orlik

- Custom road traffic with pedestrians

- Local license plates for player and AI

- Automatic night lighting / Manual on one of the farms

- Custom textures

- Custom lighting

- Custom sound

- A few interesting facts

- Objects that appear depending on the season

- Perfect for MP :D

Have a nice game!


- Fixed an issue where in some cases the map did not appear in the game

- Fixed an issue with the texture remaining when selling buildings on farm no. 1

- Fixed an issue where the rear gate on farm no. 3 could not be opened

- Fixed an error where when opening the wicket and the gate on farm no. 3, they overlapped

- Fixed wood purchase not working

- Fixed missing textures on some objects

- Fixed collisions near the eagle

- Fixed bugs related to occluders

- Fixed an issue where dust did not appear when driving on dirt roads and roadsides

- Fixed some objects not disappearing in autumn and winter

- Fixed the problem with the lack of a plant in the starting field (no. 36)

- Fixed a bug where some collectibles were in the air

- Fixed a warehouse bug where the sales area was too large

- The levitating bales on the straw pile have been infused

- Fixed terrain bumps in several places

- Fixed boican nests

- The sounds of barking dogs have been reduced by half

- The sound of church bells has been muted and reduced in distance

- Reduced the duration of church bells from 10 farming minutes to 1 minute

- Added shortcut signatures in PDA of farms and databases (G1,G2,G3,G4,B)

- Added translation of purchases into English and German

- Added Polish names and surnames of field owners

- A land has been added where you can produce wood

- Added passive income to land with wood production

- Added greater differences in crop heights

- Grass has been added in some places where it was not there

- Added frost to fill the map

- Added the ability to sell buildings, props, fences and gates on farms

- Added AI movement from the intersection in Włocibórz to the church

- Adjusted growth phases

- Removed stumps from the map to improve optimization

- Removed seasonal object collisions to improve performance

- Removed aquatic plant collisions to improve performance

- Removed some unnecessary files

- Removed the grass that was in some buildings

- About 1000 trees removed from the map

- Trees that stood in the field were removed

- Removed invisible objects that only had collisions

- Removed laundry from lines that looked bad

- Removed desktop.ini file from textures folder

- Removed visibility of field ID 255

- Some collisions have been corrected

- Fixed filename errors

- Fixed one static field that was included in the static farm

- Fixed a lighting bug

- Fixed the locations of almost all field IDs

- Increased traffic

- Changed pedestrian traffic on the street so that they do not block AI traffic on the road

- Position of some objects changed

- The operating rules of seasonal facilities have been changed to increase efficiency

- Changed crop and grass density to default to improve efficiency

- Changed the color of the fields in the PDA

- Changed the collision type of some objects from dynamic to static

- Starting location changed

- The map icon and loading picture have been changed

- Reduced DecoBush and LOD distance in some places to improve performance

- Price per hectare decreased from 64810 to 60000


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