Yield Fluctuation

- Fixed problems with custom maps, from now on it will work with custom maps as well as default ones, tested on "Little Land" and "Bloomfield, Canada" maps.
- If you want to adjust values, go into RandomYield.lua and adjust 1.7 value to higher or lower, but be careful, cause it multiplies and even a small adjustment can make a huge difference.
- It does not work with precision farming. I might be able to make it work eventually, but currently after spending quite a bit of time adjusting the code and testing, I didn't manage to make it work.

Please let me know if you encounter any problems.

Realistic yield can be a blessing or a curse..
No matter what farmers do, during certain years their yield ends up being much lower than during others, depending on weather and other factors, which can't be controlled. This mod will let you to experience that yourself.
In short, this mode will affect your yield, it can differ anywhere between x0.5 to x2.5 of normal yield, in other words, some years your yield will be decreased quite a bit and other times you'll feel like you won a lottery!
It's purely RNG (Random Number Generator) based, so you won't have any input of how good yield will be, but don't forget to fertilize your fields and take care of them, otherwise your yield will be decreased even more, based on core game mechanics.
These are the results of simulating 10 years in the row, your results might differ:
Original yield without a mod was 3103 17%

With this mod:
3584 19%
2742 15%
2739 15%
3632 20%
7249 40%
9362 52%
5677 31%
5682 31%
2327 12%
3470 19%

Percentages are from the harvester itself, I've used most expensive class model, which you can see in the pictures.
I would like to thank people who helped me to polish this mod: YellowLight and Shad0wife.


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