Authors: sjaak327
Tested version: v1.0.393.4
Description:
Various options normal to any trainer, the world's simplest speedometer, either in KM/H or MP/H or both, 60 Teleporting options that can be customized using the trainerv.ini, 12 vehicle spawning options assigned to hotkeys, which also can be customized using trainer.ini, all other car models can be spawned by using the menu. you can force a default station in each vehicle you enter, or when using the mobile radio, both configurable in game and using the trainer.ini You can change your player model using the menu.

It also features time and weather options, and a bunch of car options Also any predefined teleport slot can be customized in game, overwriting the predefined values

The trainer also includes bodyguard /ped spawning, any model can be spawned, any weapon can be given , defaults in trainer.ini, these can also be altered using the bodyguard menu in game. In additional to bodyguards, also drivers, combat peds and peds and drivers that attack the player can be spawned. Normal peds can be given a total of ten tasks. You can assign the same tasks to the last spawned ped. You can set the bodyguards to follow you in a car. You can also select a specific ped and do stuff on the selected ped.

The trainer includes the mobile radio, which works outside of the car, all features that are available with the normal radio, also work with the mobile radio.

Trainer.ini contains the defaults section, where you can set certain settings to be enabled on game start.

More information and installation instructions available in the ReadMe


Changes from 2.2
-No Helmet, options second page
-No Police Helicopters, options second page
-Kill all Nearby peds, options second page (just because we can)
-Explode all Nearby Vehicles, options second page (couldn't resist)
-Everyone Ignore now works correctly
-Get Damaged object ID (damage an object and run the option from object menu) this will give you the hash and the name (providing the trainer has the name stored). It will also show up in the spawn by model name screen.
-Object View, in objects menu, this is code from Alexander blade, slightly modified. It will display the object hash of objects around you,
be aware that due to the many text entries, this might interfere with the menu, for specific targettted objects use the get damaged object ID function.
-ability to load map mods (ini files) on startup, create the folder autoload inside V's main directory and just place the ones you want to start in this folder.
-added Snow in SP, using code from GTAMultiplayer Team, in Weather Menu.

ini changes:

NoHelicopters=0 //No Police Helicopters
EnableSnow=0 //Enable Snow
NoHelmet=0 //No Helmet

Changes from 2.3
-ability to play animation for all spawned Bodyguards/Peds.
-unload North Yankton (teleport menu).
-snow will work again on latest patch.
-updated the global that prevents "recording UI" when using controller.

Changes from 2.4
-added reveal map using code from GTAMultiplayer Team in options menu page 2.
-fixed issue with snow not enabling at startup.
-additional added car menu (40 additional added cars) you can switch between added car menu 1 and 2 using num 4 and num 6.
-added compatibility with both the Lowrider and Halloween DLC's.
-10 new cars, 5 new peds and 3 new weapons (including attachments).
-added Benny's Garage on other teleports heist (MP map should be enabled).
-Benny's Vehicle Mod menu will come in a later update (next few days, not fully researched yet).


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