FED PRODUKTIONS PACK V3.7.0.0


Description:
Version 3.7.0.0
- Futter XL now produces cat, dog and bird food
- Feed XL molasses installed as a booster for mineral feed
- Futter XL now has 3 separate cow feed production lines (grass, alfalfa, clover)
- New Crepes sales stand to earn cash boxes
- Sewage treatment plant production branch EasyWater is now groundwater with 10k production, when it rains there is 100k water per hour
- Stones installed as 5% boosters in the sugar factory for sugar beet processing
- Brewery now also produces wastewater
- Italian translation was created (thanks to Mauri)
- Jam factory cardboard decoration deleted
- Moved some plant positions in the greenhouse
- Snack stand can now be rotated at a 5 degree angle
- Snack opening times now match the sign
- Textile factory can now process more wool
- Flour factory now processes 100 liters more per rail
- Dairy info trigger enlarged
- Central warehouse in Halle materials/products expanded.
- Glass factory trigger moved to suit acceptance of used glass

Version 3.6 Variable opening times
- Fertilizer production can outsource fertilizer and liquid fertilizer as pallets
- Seed production can also store seeds on pallets
- XL fermenter the side silos now have collision
- Recycling station produces slightly more used glass
- Most productions support the variable opening times mod (is optional and only works with the opening times mod)
- Pulp mill now produces slightly more paper

Better late than never. This is now my FED production pack. The pack is a summary of all platziebare production mods from me.
The Fed Mods package currently consists of
Fertilizer Production (Turn manure and slurry into fertilizer)
Seed production (From grain such as wheat + fertilizer we seed)
Digester (From grass and / or chaff becomes silage)
Fodder factory (compound feed for cows and feed production for pigs feed)
Refinery (From rapeseed or sunflower becomes diesel and pig feed)

Authors:
FedAction


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