GIANTS EDITOR V9.0.2


Description:
v9.0.2

- Support for Farming Simulator 22 1.2.0.0 new shader format

- Fixed old profile import with 'Game Installation Path' pointing to Farming Simulator 19



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– Support for Farming Simulator 22 i3d format

– Added basic conversion of mods from Farming Simulator 19 to Farming Simulator 22

+ Converts density maps and adds new density maps

+ Converts field distance textures

+ Converts SunAdmirer, Nightlight, Nightlight2, NightIllumination onCreates to new visibility conditions

+ Replaces custom shaders

+ Converts foliages

+ Convert terrain layer attributes

+ Add new editor naming annotations for density maps and info layers

+ Several manual steps are required:

++ Convert terrain normal maps (add height channel, move smoothness channel)

++ Convert distance textures (alpha channel now is smoothness)

– Added support for i3d references

– Added “Locked Group” attribute for any node. Allows picking of locked groups instead of their children

– Added shortcut to create a “Locked Group” for the selection: Ctrl + Shift + G

– Added new mesh paint mode

– Added horizontal scrollbar to scenegraph panel

– Added mouse button function “erosion” in terrain editing panel

– Added support for windows high contrast mode in scenegraph panel

– Added a searchbar for the scenegraph

– Added separate gizmo modes (Q: combined, E: scaling, R: rotating, T: translating)

– Added first person mode

– Added prefab rating

– Fixed movement with RMB + WASD

– Added support for adding multiple audio files to an audio source

– Fixed copy/cut/paste crash when pasting in the same node that was copied/cut (cutting and undo to get the old node)

– Added possibility to edit node name with use of F2

– Added more simple geometry to create (WASD + ctrl + space + mouse to control, esc to exit)

– Added option to change various checkboxes in with multiple objects selected

– Added new option to render a translation helper grid when translating within a plane

– Added terrain layer manager to modify terrain layers

– Added dialog for editing shortcuts

– Added rectangular object selection in viewport

– Added German localization

– Fixed deletion of group nodes when undo/redo history is cleared

– Improved object selection (picking)

– Added a “Default” menu entry for View/Debug/ menu, which resets the debug view

– Added option to toggle if non-renderable objects are selectable

– Added option to toggle if splines are selectable

– Made main viewport detachable

– Added a “limit to texture” replace option for texture painting

– Fixed the viewport update for foliage when terrain sculpting

– Added snapping also in local mode for translation, rotation and scaling

– Fixed node dragging in scenegraph

– Added shortcuts to increase and decrease size of gizmo

– Added new shortcuts ALT+G, ALT+R, ALT+S to reset translation, rotation and scale

– Added CTRL+x,CTRL+c,CTRL+v support for cut, copy, paste in editor script control

– Added support for 3DConnexion SpaceMouse

– Esc exits the current paint mode

– Added option to have named drop downs for terrain detail layers

– Added option to temporarily enable grid snapping by holding ‘X’


Authors:
GIANTS Software


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